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- on mouseUp
- if rollOver(27) then
- set the member of sprite 27 to member "lupa apa" of castLib "elementos graficos"
- puppetSprite(27, 0)
- updateStage()
- repeat with xx = 1 to 29
- set the visible of sprite xx to 0
- end repeat
- set the visible of sprite 47 to 0
- set the visible of sprite 33 to 0
- set the visible of sprite 37 to 0
- go("lupa")
- end if
- end
-
- on mouseDown
- repeat while the stillDown
- puppetSprite(27, 1)
- if rollOver(27) then
- set the member of sprite 27 to member "lupa ilu" of castLib "elementos graficos"
- else
- set the member of sprite 27 to member "lupa apa" of castLib "elementos graficos"
- end if
- updateStage()
- end repeat
- end
-